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3/26/08

Warhammer dead until fall

Today, EA further demonstrated its commitment to hitting those two benchmarks. As noted in EA Mythic's monthly newsletter, Warhammer Online has been pushed back from EA's second fiscal quarter to a broad "fall" release. Echoing Jacobs' comments from several months ago, the game's latest moratorium is to allow time for further polish and fine-tuning as it gears up for primetime.

"During the most recent phase of beta testing, two things have become clear," Jacobs said today in the game's monthly newsletter. "One was that our key innovations--Public Quests, Tome of Knowledge, and Realm vs. Realm combat--were all coming along extremely well, as was the first stage of our innovative crafting system. The second, that the game would benefit from additional iteration time as well as adding a layer of polish or two. Fortunately, as part of Electronic Arts, we are able to do just that."

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