11/28/08
Sorry about the maintanence!
5/12/08
Verbinski BioShocks Hollywood
Gore Verbinski is returning to Davy Jones' locker. Having completed work on the Pirates of the Caribbean film trilogy, Verbinski has signed on for another oceanic epic with the big-screen adaptation of 2K Games' award-winning action game BioShock.
The publisher today announced the project in conjunction with Universal Pictures. The studio is in talks with Academy Award-nominated writer John Logan (Aviator, The Time Machine) to provide the screenplay.
In an interview with Hollywood trade magazine Variety, Verbinski said the film won't be on the same scale as his summer blockbuster Pirates of the Caribbean films.
"It's a much more intimate story than Pirates," Verbinski explained. "Although it's an adventure, its a dramatic adventure. I see it more along the lines of Blade Runner."
5/11/08
Guitar Hero leaping forward in Q4
Earlier today, Activision reported nearly $3 billion in earnings for its 2008 fiscal year. The company called out Guitar Hero III: Legends of Rock as being the number one game in terms of revenue in the US and Europe during the 12 months before March 31, 2008. It also promised more profits from the franchise, thanks in part to the forthcoming June 29 release of Guitar Hero: Aerosmith for the Wii, Xbox 360, PlayStation 2, and PlayStation 3.
During a conference call with analysts afterward, Activision publishing president Mike Griffith also talked up Guitar Hero: On Tour, the first iteration of the game for the DS. "[It's] a breakthrough peripheral-based game for the Nintendo DS that brings the Guitar Hero experience to the 41 million DS users in North America and Europe so they can play Guitar Hero anywhere, anytime," said Griffith.
Activision sales near 3 billion dollars
Following several quarters of record-breaking earnings reports, Activision has ended its 2008 fiscal year with a bang worthy of a Call of Duty 4 claymore. For the 12 months ended March 31, the Santa Monica-based publisher reported net income--aka profit--of $344.9 million on record revenues of $2.9 billion. The whopping figure was made even more impressive because it was a 92 percent increase on the $1.51 billion Activision took in the year prior, and marked 16 years of consecutive growth for the company.
The massive sales surge has also prompted Activision to claim a series of bragging rights once held by its archrival, Electronic Arts. Citing figures from the NPD group, the publisher now claims to be the number-one third-party publisher in the US in terms of console and handheld software dollars, having grown its market share to 17.3 percent of the market--a 7.2 percent increase in a single year.
Mummy Game, LMAO
Way back in 1999 when the first Brendan Fraser-led occult action flick The Mummy debuted in theaters, Vivendi Games was on hand to develop the movie game tie-in, with Konami publishing. For the 2001 Universal Pictures sequel, The Mummy Returns, Vivendi took over game publishing duties and exported development to the burger slinger Blitz Games.
Now, with Universal slated to drop The Mummy: Tomb of the Dragon Emperor, the third installment in the franchise, on theaters August 1, Vivendi has once again returned to supply the game, this time through its soon-to-be subsumed subsidiary, Sierra Entertainment. A direct tie-in to the film, The Mummy: Tomb of the Dragon Emperor will release in North America a week before its silver-screen counterpart, on July 22 for the Wii, PlayStation 2, and Nintendo DS, while Europe will get the game a week after the film, on August 8.
Xbox 360 wins for GTA4 sales
Following the launch of Take-Two and Rockstar Games' critically lauded Grand Theft Auto IV on April 29, the question on many industry watchers' minds was just how well the heavily anticipated game performed and whether it lived up to its heady expectations. Take-Two kept the stats-hungry mob on edge a full week after, saying just yesterday that the game nailed its reported 6 million sales prediction, generating $500 million in week-one revenue.
While Take-Two kept the industry waiting, Sony, which sponsored a portion of the advertising spots for the game, chimed in a full week prior to extol the game's as-yet-unconfirmed performance. In a congratulatory statement bereft of any hard details, the PlayStation maker said GTAIV "drove sales of the PlayStation 3 entertainment system within the first 24 hours," and not much else.
It now appears that the reason for Sony's ambiguity was that the majority of consumers opted to pick up GTAIV on Microsoft's console. Today on Microsoft's marketing-team-operated GamerScoreBlog, the publisher dished on the stats breakdown for the 6 million copies of the game sold in its first week at market.
Pandemic initiates LOTR: Conquest
As part of an investor meeting in February, publishing giant Electronic Arts let slip, and Pandemic Studios quickly confirmed, that its freshly acquired developer was at work on a new game based on J.R.R. Tolkien's The Lord of the Rings novels. However, aside from revealing that the new LOTR was set in the same universe as Peter Jackson's much-acclaimed film adaptations, Pandemic was only willing to say that more details would arrive "in the very near future."
That future date is today, as EA said that Pandemic's The Lord of the Rings: Conquest will arrive for the Xbox 360, PlayStation 3, PC, and Nintendo DS this fall. In a marked distinction from EA's previous movie-based LOTR games from the early 2000s, Pandemic's take on the series promises to give players control of both sides of the conflict, fighting for either the alliance of men, elves, and dwarves or Sauron's evil legions.
Next Gen Marvel Games?
Marvel has no qualms about spreading its net wide when it comes to sidekicking gaming-industry partners. The comics aficionados have teamed up with a variety of publishers in recent years to varying degrees of success, including Sega on the just-released Iron Man game; Activision on Marvel: Ultimate Alliance, a sequel for which was announced in February; and Microsoft and EA on their respective recently canned fighting game and massively multiplayer online venture.
Now, THQ is getting in on the Marvel licensing party. On the heels of its deal with DreamWorks earlier this week, the publisher said it has entered into a multiyear agreement with Marvel to make games based on the child-oriented Marvel Super Hero Squad franchise. The deal extends to all current and "next-gen consoles," as well as handhelds and Windows PCs.
Under 17 buying M games
Only 20 percent of kids under 17 were able to buy "M"-rated games in the United States this year, according to a government report out Thursday.
The Federal Trade Commission report studied kids' success at buying tickets to R-rated movies or purchasing R-rated DVDs, mature CDs, and M-rated games. In every case, the FTC found the success rate had dropped over every previous year it conducted its study.
But nowhere was the drop sharper than with games.
According to the study, while 20 percent of under-17 kids were able to buy M-rated games in 2008, the number had been 42 percent in 2006 and between 60 percent and more than 80 percent in previous studies.
5/8/08
COD5 announced
Earlier today, Activision made known its dominance in the gaming industry, triumphantly proclaiming it had secured the top publisher slot in the US in terms of console and handheld software dollars. One of the crucial titles driving Activision's $2.9 billion windfall of annual revenue durings its 2008 fiscal year was Call of Duty 4: Modern Warfare, the first contemporary installment in Infinity Ward's long-running first-person shooter series.
It goes without saying that Activision plans a new installment in the Call of Duty franchise during its 2009 fiscal year, which ends March 31, 2009. The publisher has released a new installment in the series every fourth quarter since the series launched in 2003. In today's earnings follow-up with analysts and investors, the publisher dished more details on the fifth Call of Duty game, first revealed in December.
"We'll launch on all four platforms we've participated on in fiscal [year] 2008," Activision Publishing CEO Mike Griffith referring to Call of Duty 4, which sold over 7 million units worldwide on the Xbox 360, PlayStation 3, PC, and Nintendo DS in 2007. Griffiths then re-confirmed that "we'll [also] launch on the PS2 and the Wii," marking the series' return to the PS2 and Wii after a two-year hiatus.


